as walreu said " this could be awesome if done right " note that people tend to be fearless to repeated events i know that u will alter it and make it harder each time the player dies but still try to make the player die less times .. why .. if u watched people playing horror games u will notice that they feel relied as…
You'll have assloads of stuff to do, but i wish all the luck :D I also did a horror game (prototype) with unity as a degree work ,and it was too massive project for one man. But hey, at least i learned a lot of stuff while working on it. I'd suggest drop the asset modeling for starters. Write really solid production plan…
Hi there Polycount! Introduction: I am currently working on a shorter horror game that will be for PC made on Unity. And I will start off this thread with a wall of text were I will explain the main concept and the thought of the game. After that I will post an asset list. Then I will post my assets and the chain of work…