hmm that might be the best way indeed, but how would you get full control of the desired insets ? If I unwrap the model it is not that easy to tell where to paint in these insets. I am doing this workflow because the tutorial I am following uses it (without real explanation, at least I know now why). no, no animation…
thanks guys, with the help of Polycount members like yourself ive been able to learn allot faster :) Here is where I am now: I know it is not 1 contiguous mesh yet but I am working on it =P For me it is actually allot easier and faster to make seperate meshes for UVing. UVLayout is ultra fast when you have seperate meshes.…