Hm..well, this should be pretty easy with a bit of scripting...but I can't tell waht your familiarity level with that is. You'd literally override a function called TakeDamage and just have it to modify health without calling any animations or anything...but if you're not familiar with scripting it's got a bit of a setup…
actually i am basically a 3d artist, i don't know much about scripting. for the past month, i have been struggling to simply put a playable pawn into udk..is there anyone who could write the code for me? or if it is not possible, is there anyway to do it with kismet? any kind of node that i could use to disable it?...…