Make model consisting of quads and instead of using supporting geo you use smoothing groups to define hard edges, add a turbosmooth modifier set to preserve smoothing groups and another without on top.
Hello everyone! Finally got permission to post some of the works I did on Red 5 Studio's Firefall. It's my first gig in the industry and I'm extremely happy to share them. Huge thanks to Polycount because it was through here I got recruited.
Wait, I think I figured out the double smooth in Maya. File menu> Proxy Subdiv Proxy> Select smoothed mesh> channel box set keep hard edges on> hit 3 on keyboard to smooth again> now move points on the subdiv proxy cage and harden/soften edges as needed.