Hey guys, I was wondering if you could help me, I have a couple of blue lights in my scene but as soon as I add another the lighting gets completely blown out. I have no idea why, its fine with two lights but not three! This is what it looks like with Lightmass baked with two of the blue lights - But when I add a third in…
Hi there, I have little (no) idea about UDK, more of a unity user here but is there a pixel light limit in UDK? I have seen something similar in unity when you use a vertex light instead of pixel lighting - sometimes this happens if you allow 2 pixel lights in the scene so adding another light would automatically change it…
You can just put in a Directional Light rather than its Dominant variant. UDK is reading it as the primary light source and that's obviously conflicting with something.
I have checked them all and everything seems fine! I think I will try reimporting everything in that room and see if it fixes it! Thanks everyone for the suggestions! *EDIT* I have found my problem! I took out all my lights and the importance volume, then put the importance volume back in and just the three blue lights.…