I've just released my custom script that improves attribute editor UI for cgfx shaders. You can download it on CreativeCrash: LINK or my own website: link It should be useful to all authors of cgfx shaders, or to anyone that is using Cgfx in Maya! To install: just extract the cgfxShader_customAE.mel file in C:\Documents…
Just to tell you I've updated the script: - improved speed when switching from 'Classic' to 'Group' mode - now supports new 'UIGroup' string annotation in shaders' parameters, to allow authors to group parameters. If the 'UIGroup' string is not specified, then the semantic is used. And if none of these two are specified,…