atmosphere: very relaxed - no strict dress code and most studios use a system called core hours - meaning you have to be in the office between 10am and 5pm and you have to put in your 40 hours a week - so early birds can get in early and leave at 5 and the night howls can sleep in.
That's exactly what I did, although not as young as you when I did it. I had this idea that I'd be this famous beat maker producer big shot. That was a total pipe dream and a waste of time. But maybe you're good at them, I don't know. The chances of making a living off of beats (or music in general) is pretty much slim to…
Thanks for that information, I'm torn between music and art, I usually make beats every day, but then I come on here and see everyone's great pieces of art which really inspires me.
Yeah, I'm definitely going to try and get the Iron Man model done. I've got to stop this lack of focus I've had for years, starting a model and then another idea comes and I never get back to it.
Thanks for that information, I'm torn between music and art, I usually make beats every day, but then I come on here and see everyone's great pieces of art which really inspires me.
The atmosphere is for the most part relaxed, it can have a "tense" undercurrent when things get busy, its almost better that way though, you really find out alot about the people you work with times get tough and often that is where the team really bonds together and the game comes together. For the most part though, its…
"What's the atmosphere like?" I can only talk about the studios I've been to which now is up to three. In essence they were relaxed but it was also dependent on what state the project was in. It's always a little bit awkward being the new guy in the art-team, if nobody else does the first-move and greet you properly you…