This is a pain unless you use a script that automatically exports groups to the channel of another map. dDo does it and so does a script recently made for ps: http://www.polycount.com/forum/showthread.php?t=114636 What if in Marmoset, each texture slot has an option for its alpha to be a map? So I can either use an…
- Hoping there is a way to script it or atleast open the exe to taking in commandline arguments so one can export out of maya say and launch marmoset with an argument for the fbx file to import. - +1 to the idea of fx files.
Yea I agree with this too. I don't think a PS script should be the answer. It would be nice to have the option for either or. This is small but I just thought of it. Not sure if it has been mentioned yet. I would like to be able to toggle maps on and off without clearing them. For example to see diffuse only without having…
An e-mail to the support should do the trick, I had a similar problem and I get an updated key a few minutes later. --- [EDIT] Thinking about something else : is input arguments could be possible ? I like to automate as much as possible my work, and as I did for xNormal with my own script for Maya, I would like to be able…
never used it, but please turn it into the 3d artist's diorama maker :) add scripting (LuaJIT yay) so one can program animations of material/camera or whatnot. Assuming most things stay static. ideally use json/lua for storing material settings for a file (judging by feedback on material presets are not stored, keep "non…
Being able to use Marmoset Toolbag in Mac OSX would be a good idea, for more support and compatibility and wider audience. Support for being able to use different texture mapping to be able to see how different texture mappings affect the mesh, since this is a realtime rendering app solution. Also being able to pose the…
-Flowmap Generator (or give a shoutout to LoTeK's painter and make it work with his bakes). -Improve the Skin shader (a mixture of Lamb from nVidia and Blended Normals should do the trick for DX9 at least). -Non-Shadowed shaders with a Proxy Mesh for shadow casting (basically, have a smaller, simplified mesh inside the…