No, sorry for the confusion, 1.08 (and 1.09) are minor patch releases. We're collecting feedback for the next major release. We've got a lot of exciting new stuff that we want to add, but its going to take us some time to pull it all off. We still plan on releasing bug fixes and things like that for V1, but we've really…
Yes, alpha should be saved if you're exporting your screenshots with a format like TGA that supports alpha. Also if you're exporting a series of still images for a 3d spin to compile into a video, alpha should be saved as well. I'm not sure about direct video export, I'm not sure which video codecs even support alpha…
Most useful: Visualizing my models quickly with nice IBL. Workflow Overhaul: - Light placement. I'd love a split view, or a picture-in-picture. In fact, a separate window which showed the last viewed camera angle while the main window was usable for light placement would be great. You could then exit light placement mode…
One more. Manipulator handle for Mesh/mesh group. Just plain ol' x/y/z with a rot option would make me happy. I'd never really messed around with moving a mesh in the viewer, until the sword. Lots of bad words ensued. My suggestion, instead of only holding control, add the ability to doubletap ctrl or do ctrl + q to…
@: NEKOTIQ the tga captures I get out of it have an alpha channel with the background transparent. not sure about video though. My biggest issue is that the point lights dont seem to effect surfaces that are behind another using blend modes. for example if the eyes are using a wet layer set to add blend mode. than the eye…
This one would be what I'd like to see. If it could just read standard cgfx shaders that would be fine. Adding its own node-based shader creator is overkill. I also see people asking for UV-panning and whatnot, and this would solve that problem as well.
I personally would like to know/see more about the real-time DirectX11 tessellation/displacement in Marmoset. Last time I tried, I really had no clue what kind of map to use (normalized Disp. or not) and how to use the whole thing properly. Also, I agree with people asking for improvement with alpha in general within…
Thanks for the responses guys, keep them coming! I'm seeing a lot of people saying "sorry if this has been mentioned" or something to that effect. Don't let this stop you from posting! Think of this thread as more of a poll or a survey, the more people that post and share their opinions the better. The more users we get…
I guess I'll toss in what I'm looking for too, in order of priority. It's also worth mentioning that even though it may be unrealistic, I'd really like marmoset to come as close as possible to the graphical prowess of Cryengine and Unreal. * Better handling of license stuff, I've had to request a new license key several…