+1 Also It would be great to get rid of the put map (x) in the alpha of map (y), It'd be much better from a workflow perspective to composite the 2 images when they're loaded and hide this step totally.
1. - The ability to switch quickly between Photoshop and Toolbag while drawing textures plus the ability to get some nice cubemap-based lighting outside 3ds' sluggish viewport is what sold Toolbag to me 2. - Some control over the pivot point of imported objects would be very welcome. On my system, OBJs carry on the pivot…
would be cool: - changing between perpective camera, and orthographic top-bottom, left-right, front-back views vithout loosing your camera placement would be really useful when messing around light placements (easy access from the ui maybe?) - also split views would be really useful when placing stuff in 3d - easier saving…