-some sort of vfx support -saving is really weird and clunky. Even if I save a scene, mesh and material I still get asked every time I quit if I want to quit without saving something I already saved.
This is not a request for a feature and I'm not sure if someone has mentioned it but when you set up lights and then save the scene, after the first save, the spotlight angle will not save from that point forward. Other adjustments such as light position and intensity will save but not spotlight angle. Seems like a fairly…
been using marmoset a lot lately, really cool to see you guys reaching out tothe community for suggestions. I agree to many of the features mentioned here. they've mostly been mentioned. Just throwing my support and 2cents behind... ______ - Dustin's suggestion to have independent control over the reflection map would be…
TIF. I export everything to Crytif since I use Cryengine most of the time and it's a paint to save out a separate copy for no reason except to look at it in Marmoset if I'm just texturing.
The alpha doesn't always pick up all the chunks, though (I can't remember how I reproduced it though - I think it was saving alpha for only the chunk with a custom material, not the default - or vice versa)
A lot of text here, so I apologize if this has been discussed already: What do you like least about Marmoset Toolbag? I've been using Keyshot a lot lately to render my high polys. I was generally surprised how easy I picked it up. Really simplistic. Today, I'm back to Marmoset for my game-model renders. Even though I've…
Yes, alpha should be saved if you're exporting your screenshots with a format like TGA that supports alpha. Also if you're exporting a series of still images for a 3d spin to compile into a video, alpha should be saved as well. I'm not sure about direct video export, I'm not sure which video codecs even support alpha…
Some kind of PS connectivity? So that any changes in PS update in real-time without the need to save. I've always had issues with marmoset's UI, for example if I drag the window to the top of my second monitor to fullscreen it, the whole UI offsets from where it will receive input.
would be cool: - changing between perpective camera, and orthographic top-bottom, left-right, front-back views vithout loosing your camera placement would be really useful when messing around light placements (easy access from the ui maybe?) - also split views would be really useful when placing stuff in 3d - easier saving…
Auto-Load Textures - Always: Tick box for auto-loading when marmoset isn't the active window. For clarity. 2 monitors, I work in Photoshop on Monitor #1. On Monitor #2 I have Toolbag sitting doing a very slow idle model spin. I save my textures out, Marmoset does not reload the textures until I move out of Photoshop and…