Quoting for agreement, I've kinda stopped using toolbag because of the first point. Texture masking (like the ddo system) would be cool (but that would mean another texture and with large resolution can slow down the program quite a bit.
Toolbag 1 saves a mask into the alpha channel when you output a TGA (the default format). We plan on supporting more image formats in general though. This is something I can 100% verify we will have. Infact, the early build of TB2 is already running on OSX and the copy we were showing off at GDC was running on a Macbook…
been using marmoset a lot lately, really cool to see you guys reaching out tothe community for suggestions. I agree to many of the features mentioned here. they've mostly been mentioned. Just throwing my support and 2cents behind... ______ - Dustin's suggestion to have independent control over the reflection map would be…