DashXero- I agree, I'll get on some better looking mist, and some light water splashes. I'll also speed up the water flow. nice rock ref Dtschultz! (and Rurouni Strife) It shouldn't be too hard to get some better break up in the mat or the shader. As for the shapes of the rocks; well sadly I only have the long rock group,…
I think it looks really good! I like the terrain and the rocks for sure. The only thing that bugs me is I think the rocks are too uniform in color. I like the red a lot, but I would add in some lighter greys and browns to give it a bit more depth and variety. You don't have to go this extreme, but you can see in the redder…
Looks great! Maybe adding small details like rocks, grass, bushes, abandoned campfire site etc. snow falling maybe? @dtschultz: i think its the vertex painting with upvector blending. Not sure if thats what zombiewells is using.
Looking awesome! +1 sub :D Can you show some sculpts of rocks or something else? I just please :D I just started learning Zbrush, so it could helps mi a lot. Ps. Sorry for my english.
Your rocks look too uniform to my eyes. Add in a few more shapes (A few slightly blobby and a few more that are sharp and defined like what you have, but different shapes). It's most noticeable in the far shots. Up close they look pretty great. Other than that, looks great!
So I had a bit of help from some wonderful folks here at polycout to get some better video for the in-game stuff. I'll show that latter and up date that horrible video I sent out. Still, here are two of the hi-res rocks, more to come. Also the sky is fully dynamic, and the sun will hide behind the clouds, the trees move,…