That's not a valid argument anymore honestly, for example, both Max and Maya still in 2012 or 2013 don't have a global modifier panel, which allows you to globally change stuff. Example: Modifier Zorb. It's a simple yet free script that anyone who will be stacking modifiers globally will need access to, yet 4 grand…
The problem is that there's no one answer for everyone. For example - some will swear by UV Layout, and others will like Roadkill, and others will say that the built in UV tools are best with ScriptXYZ installed.
Look, I get what you're trying to tell me, but the fact of the matter is that the default is not so wonderful, and I like to see how other people work. For example, Racer's post allowed me to evaluate the programs he was using, see how they are useful and make a decision to try them or not. I really do understand that…