You should make your edge wearing/scratches a lot darker, just slightly lighter than the metal, putting those very bright highlights only in the specular, not in the diffuse. The dark lines on the clip are also too dark, globally you have too much contrast in your diffuse I would say. Also try to use some brushed-metal…
You only completed the first step in texturing. You put the base color values. ITs not finished like that. Now you need to add drybrushing (highlights at the edges) - wear n tear Dirt & Scratches Slight Color variation in the diffuse (especially in metal) Put maybe a light setup and bake a top down light, put it very…
Think I'm about ready to call this done. Any last comments or crits would be appreciated. 11,402 Polys or 21,655 Tris 2048x Diffuse, Specular, Normal Modeling and Texture baking: 3ds Max 2013 Texture paining: Photoshop, Gimp 2, nJob Render: Marmoset Toolbag Animated GIF (~4mb)