Yeah, I tried my best to communicate to the various texture painters I was supporting at 38 that this was a VERY particular workflow to the project, and that we adopted it due to style, pipeline order-of-operations, and, similar to Justin's situation, speed. (it's faster and easier than it looks at first glance...honest!).…
And a direct response to your comments, fletcher: *Only works easily for right angles, curves will never shade correctly --You mean right angles in-scene, or on the texture? If on the texture then, yes, this is one of the reasons the trick works better for stylized games. *This isn't normalised so depending on the engine…