Hello Polycount, i'm going to start my first indie game (to be sold) soon and I'm looking for a bit of insight. I've been dawdling with 3d art and game development for about 2 years with only one menial game under my belt. However, I think it's time for me to start a fun game that I can actually finish, polish, and sell by…
Wow, thanks for the great responses everyone, this is why i love polycount :) As for the game document, I feel it's important because it probably won't be me who will come up with the great ideas. I think i need to play more games before I can design something that I would spend hours playing. One of my more innovative and…
A few things you should check off: A Designer; you'll need one. I don't mean to offend, but generally artists are good at making something pretty stuff, but not good for 10 minutes of good play time. I've seen this many times, a 'vision of gameplay' that is divided into seconds-long segments, and they try to make the…