mike blackney: oh I like this.. I know how much work it is to get a complete game to work on the most basic level.. so respect!! Ravenslayer: me likes and cheees :) Dado Almeida: !!! Ok next step done!
Azkur, with all due respect, I think you completely overreacted. This is the WAYWO thread, it's not necessarily the place for in-depth critiques. By posting that image, TheQiwiMan was in fact giving you feedback: the breasts are comically large. We all knew that. He was just saying the obvious in a comical way. There's no…
Hi guys, I'm a huge fan of Borderlands and I just wanted to show my respect to the artists who have worked on the game. Although not real time render, I went for the most photoreal look I was capable of :) Software: Maya, Mentalray, PS, Magic Bullet Looks. Hope you guys like it.
Still work in progress in Marmoset, I think the wood part is over (at least for now) it's time to move to the silver and gold parts. I try to use all of the advices from great texturing artists out there, that I really respect. I hope it'll lead me to something at least watchable :s Anyway thank you for all the advices on…
I have an Axe here, that I just finished. It took about an hour to create and an hour to texture. I'm also attaching a piece of environment art I did recently, which took just a bit longer to texture. Any feedback would be awesome. I'm having a heck of a time trying to determine what I may not be doing well in some of my…
Thanks a lot, this is really helpful feedback. Out of curiosity, how do you subtract polys without wrecking the model? The example looks really well done in this respect, not to mention the textures completely changing the look entirely! Is there a specific way to substract the polys from the model? Looks really good, I…