A while ago I posted a character head I started on. I'm working on the body as well, but it's all just a base model that I plan on ZBrushing, so it looks like poop until I ZBrush it. Worked on the head a little. Here he is! I just upgraded to ZBrush 4R5 from some old version. I love some of the new features of ZBrush. The…
Nice model Goat Justice. I would give u a bit of feedback regarding this. Keep in mind this is only my personal opinion....u made a good model and with nice textures...so don't be upset for my critique. :poly142: First of all....u probably made this for ur portfolio...so that's why u have 3.4k tri...but u can easily reduce…
Because Dishonored: Started last night in the hangouts, used this as an exercise to figure out handplane, specifically a workflow that goes > High poly > handplane mesh (Tighter loops + UV'd, used for baking OS nm) > low (duplicate of handplane mesh with edge loops removed). Managed to get a great bake with this so huzzah.…
Massbot - Those are amazing! hahaha spitty - This is great, love the render. Hope everyone affected by THQ closings finds work soon :( Edrice - Looking awesome, so clean, nice design too, the style makes me think of Bioshock infinite. Which contest is this? [sorry, out of the loop :s ] Thanks all who took the time to crit…
Very slick work as usual, Poop! :) I think the shoulders could stand to have another loop, though. They seem to stand out as the most lowpoly part of him, especially when animated.
Modeling looks nice. Couple notes on the irons: The rear is all backwards, as well as the front base (simple 180* rotation). Also, check your screw type, placement and indentation, as well as the shape of the small hole end of the eye loop. http://www.realguns.com/images/sr556sightsys.jpg
elementrix - that looks super awesome. I loove those trees. Update on my game: Playable in browser: https://dl.dropbox.com/u/16993876/Game2/index.html changes: - chaged from railcart to hovertank - new mortar animation - added mortar ammo - added score and combos - added primitive loose condition( reload to play again )
Awesome work everyone, inspiring as always. Baj Singh Couldn't you add in whatever edge loops you needed to fix that? I've added in loops after the fact and I don't think It would hurt too much to give It a go and maybe relax the newly added loops in the uv's without too much distortion. just throwing an idea out there, if…
@r4ptur3 & Jeff Parrott - Thanks for the kind words guys @nimlot26 - Glad you like the piece overall. I'll try to breakdown a bit of what into the decisions I made You hit the nail on head right there. I went high with both the polycount and texture rez because I wanted a really nice beauty shot render. The thing that…
Hot stuff, Haz. I like that skin shader; it makes it look almost like something from ParaNorman, which is super cool. Workin' on some poops: Been getting frustrated with how so many models of women look like more or less the same person, so I'm trying to make a character that's attractive but also looks kind of different.…