Looks alright, but it looks like work in progress. None of your edges are crisp and defined, they all look like you've just quickly blocked in the shapes and designs. And the design work is good, you've got a good start, but it need refinement.
There it goes. Very nice. A couple of crits: - His head is massive. - His clothing doesn't strike true to me, the way it's defined in your sculpting. It has to do with the wrinkle patterns and the baggyness of the shirt. The pants are much better. - AO is way too strong on the shirt, could be cut by half to 3/4ths. It…
Thanks for the comment! Yeah, maybe I should throw a normal map on it. Been trying to make some diffuse only props lately. It definately looks a bit flat.
One of the best material define i ever see!!! Super awesome work dude! Only critic to windows material, unfortunately marmoset doesn't support proper render of translucent objects
great work in here!! Looks fantastic.. but is there a reason it's so pr0n ? anyhow.. are there any wip-shots of this one? DreamLoveKit: nice! crrutch: thats cool.. worth defining the char more on with a full concept!
Here are some Textures i'm working on these days. Bircks and tiles have been sculpted in Zbrush before. Colors are not totally defined yet, i put a simple color to have the gobal idea. WIP.