A commission I did recently. My first character with a bit of complexity. It was a bit of a challenge to pull it all off, but I like how it turned out. Modeled in Blender 2.66, rendered in Cycles. The textures were primarily done in Blender. Including the logo on the shield, which was done using curve objects, rendered out…
Did this on commission for a 3d print... took me ages, far longer than I had hoped to get through it, but it was the first time doing work for printing and I did SO much wrong. I built it as a game character pipeline and had so much trouble with posing and merging for prints. Learnt tonnes though and I hope the next will…