it's pretty close, but I agree you could probably trim a frame or two of that landing. Not quite as impactful as I'd expect it to be. Good job on it as a whole, though. Very cool.
This is really nice! Although you need to rotate the columns as the texture repeat is a bit obvious. Also there seems to be some uv issues under the roof trim. It looks really nice though!
so close to bieng finnished with the high now just need to finnish the little details on the front facing trim and then its zbrush bound (also..crosspost http://www.polycount.com/forum/showthread.php?p=1776773#post1776773 )
nice work! aajohnny : I like how your textures read well from so far away, my eyes want to see some trim on the tops of the buildings ZombieWells : that golden bronze-y look in the rocks is very nice, dem some sweet rocks!
A little table diorama I am working on inside TB2. Still a WIP. Some of the items are still in a blocky stage like the machete, compass, and makeshift crisco-can-candle. Definitely will add some more small props as well as my molding trim for the wall etc.
@ZErogun you have to much noise on the metal parts. And present sculpt in Matcap White or Grey, it'll looking better. And you can define edges more on metal parts: use trim dynamic or something. Did you saw the tutorial "Tresure Chest" on some sites? (I can't remember wich it was :D ). Sorry for PRO english