IOS mini project/game - Player character ;D Should say it's going to be painted texture's cause it looks boring as hell mesh wise. ;'") On the way to optimizing it more now ;')
Hum, I'm working on some menu overhaul for our weird stackout game, atm..It's an arcade ios title and I wanted the colors to make your eyes bleed. In a good and happy way :o
Trailer for my game: [ame="http://www.youtube.com/watch?v=YcNsuJPYx7k"]Rotor official trailer - YouTube[/ame] And the link to the Google play Store. (iOS coming next week) https://play.google.com/store/apps/details?id=is.snjohus.rotor
.....I....am....*beyond*....in love with these characters...the styles...the proportions...the suits....everything..... omg I would have loved to work on this game, this is seriously fantastic...I've never wanted to make fan-art for an iOS game, but you might be the first <3
Kind of more of an artgame/prototype than anything. We are hoping to expand it into some cool things. Time limit considered I'm pretty proud of it. LINK: Surge - GGJ13 Mac only at the moment. Might become an ios app when it gets expanded.
Got him UVd and busted out the textures for him today. If anyone's interested I uploaded him to p3d: http://p3d.in/Bg8Ru Hopefully get him rigged up and ready for animating tomorrow. Its nice having a break from the super kid-friendly cartoony game I've been working on for over a year (Nick and Jane for iOS)
@ DanielBohrer: awesome fanart :D i guess for an ios game its got way too many polys. try to search for some low poly bows at google and adapt your model a bit. especially the polys at the radius can be reducet a lot. heres an example i shamelessly copied from google: as you can see the bow barely got any polys but still…