Happy Xmas everyone ! posted these from this thread link NOTE: If you downloaded the previous files from my thread please delete those and add these to the correct directory thanks :) these now use the substance folders. Download Substance Tools Updated where the files go in. now all files go in into the basic substance…
First, that's an awesome shader you've got built. Well done. Second, I'm not quite catching that Stucco Color section. You seem to be rerouting the same image through several RGB > HSV nodes and then into your final shader (well, A final shader that is implemented as part of the whole combined in the yellow section). What…
Been learning to code (kinda) in unity, and making my own little character system :) Lots of Anims are missing right now. https://dl.dropboxusercontent.com/u/5999451/Le%20Dehi%20Elfe%20Alpha/0.3.html He works best in Strafe mode (RMB) and Running (Shift) as thats his most complete anim set, but play around without strafe…
Practicin' some Sci-Fi so I'm doing this reactor core by Carlo Arellano. Took some artistic freedom with the design though because I felt like making an animated asset out of it. This is a maintenance mode where the core modules are replaced. Gonna move on to highpoly soon. Rough animatic:
My programmer art (character model, effects, shaders), thedaemon (Brandon Ayers) animations and jairo0182 textures (walls and ground). I made the code all by myself, including the graphics engine. Game code took one month, engine 4 years :) [ame=" https://www.youtube.com/watch?v=xOCZvugYGmQ"]DungeonGame WIP - New Textures…
I've been working on a project for the past age or so that's finally nearing completion. Most of the art stuff is done by now, barring any feedback(I already know that the animation is terrible; that's a job for tomorrow), but I've been working on the code for a couple weeks now. It's going to be a character creator thing…
My new portfolio is up and ready now. Been working on this for the past week or so with my web coding buddy! www.liamtart.com And a few bits and bobs from it...
Just some of the models that I done to Unity game. I´m responsible of the graphics side of things and another person for coding. Modeling done in 3ds max, sculpting in ZBrush texture baking in Xnormal, teksturing in Photoshop with hand painting, rendering as always in Marmoset toolbag. Cheers! -Kimmo Kaunela