So the thing is that I'm revisiting an assignment from first year of game dev school. I want my exam (haven't had any use for it until now :P) The assignment is to animate a character in an environment that is modular and it needs be shown in a game engine. I eventually managed to get it into UDK with "good" results and…
[ame=" https://www.youtube.com/watch?v=JCyrzQP3JtQ"]combo blocking - YouTube[/ame] it was way too late at night to be blocking attack animations, but I did two.. and then I of course had to implement them into the demo.. made it real rough ofc, but you can combo the two animations into eachother if you keep pressing the…
[ame=" https://www.youtube.com/watch?v=Nquj7eYUxMs"]anims - YouTube[/ame] been working on a game for a couple of months now. gonna have a vertical slice kinda thing done in a week or so, so I decided to replace the character in the game with this robot guy I modeled yesterday.. the current character is a boring male/female…
since I finally uploaded my second game to iTunes yesterday, I started working on some animations for my reel.. first up is this blood elf by Brian Choi, picked up the sdk some time ago (btw, where's the thread?!) [ame=" https://www.youtube.com/watch?v=Cogo2FROFbw"]blood elf walk wip 2 - YouTube[/ame] gonna finish up this…
I'm not an animator by any means, but since it's fallen upon me to do the animations for our project, I decided to take a stab at it. I've only got 2 real days of animating experience so far, so they're far from perfect, but I'm happy with them.
@slipgatecentral that weapon animation is fucking lovely. Nice work. I'm working on a little fps in unity, here's is a test for a simple level animation: http://youtu.be/URYEYrA2VbA no fancy art at this point.
[ame=" https://www.youtube.com/watch?v=1HAKi0TBphk"]intro animations wip - YouTube[/ame] started working on a moonwalk thingy intro for my game.. gonna do 2 more animations or something.. will play randomly when you start a level :)
I' found it easy to get access to the blend shapes in the animate tab, just needs an animator controller, which you need to apply yourself if the model doesn't have a bones rig, also remember morpher before skin in modifier stack if it does.
Its been a while since my last animation but I thought this is the best character to return to the great world of 3D animation, It was really funny to model a Minion from Despicable me but its going to be awesome to move it! Modelled in 3DsMax (low poly model around 2000 tris), rigged with CAT, made in a couple of days…
@ BARDLER That is what I did, for the rotation. :) The shaking is mostly the rotation. I think I just make a extra bone in the rig just for the camera then I can really animate how I like while having it fit to the character animation. @ JoshuaC That looks really nice. Only the hair looks off putting to me, somehow too…