starting makin' the Enteater swords , patiently awaiting the Torchlight 2 editor! Need to do a little optimization, but mostly good to go. concepts they're about 80% uv'ed, textures this weekend i think!
What's up guys, I'm gonna try to start posting stuff more frequently than I have been lately. That might sound impossible, but it's not trust me! To start with, here's a quick marmoset render of a wip (I'd say ~80% done - still needs lots of love, a rig, etc):
An idea of a retro futuristic setting I've had for awhile. I've always loved the bulkiness, cream colored aesthetic of 80s-90s computers. Just wanting to get it on paper. The design is pretty weak but the elements are there and I'd like to do a vray environment like this. A retro futuristic mars base interior. Just pulling…
Awesome work on here as usual! This is a cross post from my thread: http://www.polycount.com/forum/showthread.php?t=129363 This was inspired by some of my favorite sci-fi movies from the 70s,80s and 90s. I created it for this years Gnomon Master Classes, where I went over the process of creating believable environments…
Thanks for the overpaint! But I should have mentioned that the whole idea behind it was do make it over the top ridiculous. Like a over the top 80s action movie poster with explosions everywhere. (also star trek reboot lens flares) I like how you brought much more focus in your overpaint though, especially the scaling and…
So much great art on here! This is my first time posting work. Here is a UDK environment piece I am currently working on. I wanted to get some exterior environment and foliage in my portfolio (foliage technique sourced from the Polycount Wiki). The train itself I made a year ago but never got round to using it in anything…