@NyneDown, workflows nothing special, just sculpt in zbrush ( depending on how spare time I have this could take me a week, I also try to do as much as possible in zbrush to save time jumping program to program) , retopo in zbrush and topogun. Uvmap in 3dsmax, then bake in xnormal and finally texture in PS. Not really good…
Thanks for the feedback man! Appreciated! I will definitely go back and review the whole head since I also have to redo the UvMap on that. Ears and side silhouette will be my main things to adjust and improve. Also thanks for reminding me about fixing the cloth patterns to flow with the folds. I'm still trying to really…