Speed modeled this beetle for work. There are some missing details and it could certainly use more polish but I only have about 20 hours invested into it.
Just working on baking normals from high poly meshes in Maya. This is my 1920's (I think it's 20's) desk lamp. Not sure what to add to this guys, as I'm still practicing my texturing. Critic? It's in Unity, and ignore the floor o.O
Nice stuff from you all. well here's mine. I did a Caveman knife Lunch doodle today. 20 min with lots of crashes:poly127: (video is on 600%) thanks [ame="http://www.youtube.com/watch?v=r9NIbwHgTkk"]Prehistoric CaveMan Knife Zbrush Timelaps - YouTube[/ame]
Hey guys this is my first post. I'm 20 from Vancouver and I'm trying to build a portfolio. This is Odin, its my final project for school. I love the work from this community, this thread alone is full of beautiful eye candy. Are most of the people on polycount professionals? I almost feel unworthy of posting haha.
Just finished my first courier for Dota2. I'm not a great animator, but I had a lot of fun doing it: http://steamcommunity.com/sharedfiles/filedetails/?id=155838428 [ame="http://www.youtube.com/watch?v=UG9Q8bIK2qQ"]ALPHID COURIER[/ame] More pics here: http://www.polycount.com/forum/showpost.php?p=1868336&postcount=20