I have imported the high poly in Max and I have baked the texture with Render to texture command, all worked correctly, but Max is very slow with high poly without freezing it, can I speed up it? I have another question, is right to create the diffuse texture starting with the ambient occlusion map and draw other layer…
Well here is what I know. You can bake or as they say extract different texture in mudbox by using a low poly or the level 0 of your sculpt. It depends on the workflow if you have uvs for the level 0 of the sculpt and that the sculpting you did didn't changed the model drastically. If the changes you made on the model are…