Links to the actual script seem to be down, and I cannot seem to build the script from the github page (VS errors, and googling doesn't really help). Anyone perhaps have the actual script or a installer (for max2013)? Or if I am missing it, a working link.
How does this script work uv in conjunction with textools since textools could create uvs based on your smoothing groups or make the smoothing groups based on your uvs. I assume you're unable to use that feature with this Maya script?
Ok I tested this out and it works! If I run the script from here: http://www.polycount.com/forum/showpost.php?p=1332118&postcount=20 I get an error that asks me that it is about to collapse and break a bunch of shit, but if you turn off the error through the check box and choose Hold/Yes, the next time you run the script…
If those islands are all hard edges then you need to split them off to their own island to avoid errors. Is there a reason you don't want to use TexTools' script?
I just meant during the unwrapping phase. So pretty much the "Smoothing Groups to UV Shells" and "UV Shells to Smoothing Groups" within Textools won't work with the EdgeSmooth script? When I say work with I just mean that it won't see the hard edges the EdgeSmooth tool makes as smoothing groups to make the UV shells in…
For now chase I would recommend sticking to the basics. Get a good bake going with just running the textools script. The fix that eric posted is a necessary step for better bakes, but just getting a base level bake done well has so many variables in it that adding more steps to it can only complicate. Start basic and work…
EdgeSmooth is a separate tool, it doesn't require TexTools at all. Both are Maxscripts for 3ds Max, not Mel scripts for Maya. I want a tool that will change all my UV border edges into hard edges. TexTools has a quick way to select the border edges, but it does not send that selection down to the Editable Poly. Which is…
I have never seen the 'new' tools in the UV unwrap modifier work. But my experience is with Max 2012, so that may have changed with 13? Anyway, I think we need to take a step back... My general workflow goes: High > Low > Unwrap > Smoothing Groups (TexTools Script) > Triangulate > Bake > Export As I see it you are flipping…
Yes, setting your smoothing groups by UV shells is the same as splitting your UV shells by smoothing groups. The order in which you do it is up to you, if you feel confident you can set your smoothing groups to where the uv shells should be, then go for it. You want to split your UVs where seams would fall naturally on the…