UV mapping in blender is much better then in 3dsmax.3dsmax just recently got uv mapping tools as powerful as blenders. Press "N" scroll down to display and change shading to "GLSL".
I did a test with importing exporting earlier,i made 2 cubes in 3dmax,on 1 i did a 'standard' unwrap where all 6 sides are one on top of each other,and on the 2nd cube i did a T-shape unwrap. 3ds and obj both preserved the specific unwraps the boxes had inside 3DSmax once imported into blender. So yea,that means i can use…
It has better stuff then pelt mapping. Features: http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.62/UV_Tools Tutorial: http://cgcookie.com/blender/2011/01/21/intro_uvmapping/ PS You can go in the preferences and choose blender to use maya hotkeys which are similar to 3dsmax so it will be a bit easier.
Hi there. I ventured a bit into Blender from 3DSMAX,and i run into some strange interaction,so i could use some explaining from someone who's familiar with it. Anyway,i get an object into Blender. Here's it's wireframe: Now,if i switch view to solid,i get this: This is mostly like 3dSmax's default viewport and render when…
Pro evolution soccer series. Their comunity always seeks for those "stadium makers',however,those who already know how to do it are unwilling to share the how to knowledge. So i ventured into it to set things straight,i just need to come over the unwraping part in blender and then i can release some noob friendly tutorial…