Hi there. I ventured a bit into Blender from 3DSMAX,and i run into some strange interaction,so i could use some explaining from someone who's familiar with it. Anyway,i get an object into Blender. Here's it's wireframe: Now,if i switch view to solid,i get this: This is mostly like 3dSmax's default viewport and render when…
I did a test with importing exporting earlier,i made 2 cubes in 3dmax,on 1 i did a 'standard' unwrap where all 6 sides are one on top of each other,and on the 2nd cube i did a T-shape unwrap. 3ds and obj both preserved the specific unwraps the boxes had inside 3DSmax once imported into blender. So yea,that means i can use…
Well,i'll explain precisely. Between blender and Pes6 there is a tool which converts SEF(a blender format) to BIN(a pes format).Its called SIE(stadium importer/exporter). Blender doesnt has the SEF export feature by default,its added by python scripts. Those python scripts work only till version 2.49b,after that one,u can…
Ye,i did use 2.65 earlier,heck,i even learned most of stuff in it on that version since its more noob friendly in interface terms. But this stadium editing requires 2.49b version,since the later versions of blender dont support some python scripts used for pes6 stadium formats. However,newer versions support the scripts…