1. Resolve conflicts 2. Draw and draw and draw and draw and draw and draw and draw and draw 3. Model and model and model and model and model and model and model and model 4. Release OA 3.0.0 5. Learn proper normal map baking
1. Start drawing regularly 2. Start exercising more regularly 3. Learn new render techniques 4. Become better at modelling, also more efficient 5. Become a god
1. I focus on one area of improvement every year. Last year was characters, this year is drawing. 2. Continue working out and gain another 10lbs of muscle. 3. Finish my children's book. Part of Goal 1.
1. Work on my nearly non-existent traditional drawing skills and make sure I don't quit in the middle of things out of frustration. 2. Drastically cut down on my junk food consumption. 3. Once I get a new rig this Feb, jump onto Max and start from scratch while working on my sketching skills. 4. Take a couple of Gnomon or…
This is my year of hardcore improvement as an artist. I'm going to break it down into monthly chunks and dedicate all of my spare art time to a specific discipline. So far it breaks down like this: Dec 2012 - Digital drawing/painting Jan 2013 - High poly modeling in Modo Feb 2013 - ZBrush sculpting (not sure WHAT exactly,…