How important is it that pieces snap to the grid in the game engine if you do the layout in your 3D app? Besides snapping is there any other benefits to making modular pieces fit to the grid? I would layout my pieces in maya(snapping but not in respect to a grid) and then use a python script to send that over to UDK.
I didn't communicate what I was doing properly, sorry bout that! The python script goes over the assets that I've laid out in maya and it recognizes by the assets object name what modular piece it is, it then grabs all the transform values and creates an instance of that asset in a udk scene applying the transforms to it.…