Worked on modeling the body for a few hours today. I am up to 358 tris. Some things i noticed about elephants stances, their legs front and back come in at the bottom making them look very top heavy, and the back legs look more powerful than the front.
So I am working on doing a Low poly elephant with mobile in mind. I would like to keep it under 1k tris similar to these. The style I wanna go for with the piece is hand painted but not too outlandish. I want the proportions accurate etc. but to accent the areas that dip with purple and even a bit of black, highlight some…
Well, right off the bat, the proportions of the drawing are quite off. The reference is a much more stocky, chunky animal. Yours has a rather elongated body. As for basic tips on lowpoly: -silhouette above everything. I usually assign a flat color material, Like this, and then check for visible angles. -a blockout would be…
Kind of. I've not used Maya for a long time, and even then only very briefly, but from what I recall the Mirror tool is something you just put on an object and then it mirrors it, and then you continue modeling from there. The cool thing about the 3DS Max symmetry modifier is that you can just put it on an object, and you…
Yea I agree. I showed it to a friend and he said to put in a real elephant for reference to help tweak proportions etc. make sure everything is down right.
I think you're going to have troubles because you're working off a reference that isn't entirely straight which is throwing off the proportions of your body. If you do a search for "African elephant anatomy", you'll pull up a few photos and drawings that'll be much better to work from