Yeah Takes a week to a week and a half for weapons. The longest part is usually coming up with a design during high poly because of no concept art I asked for a tiling mask slot that gets combined with the original mask map to preserve some sharpness for console, as well as a tiling diffuse. But because of the customizable…
Awesome and inspiring stuffs! Thank you for sharing them here. I wanted to know more about your texturing workflow especially for the diffuse. Did you use a lot of photo-sourced images for the details such as grimes, splatter or did you use custom brushes in Photoshop to achieve that? Thanks!