hmm, that's odd because the cloth shader has no spec unless you specifically turn on the anistropic spec or whatever it's called. maybe turn down the spec colour to black? how many different shaders are you using?
Looking good Marie. Seems like you know what needs finishing and whatnot, but my $.02 is that the sweater needs way less spec, and what spec there is needs to be broken up a bit. The texture needs some variation and noise. Not necessarily dirt, but definitely some noise.
Thanks ysalex, I agree with the spec of the shirt, I used cryengine cloth shader for it and it seems that my spec is not reacting the same way with it. Will try to fix that up :). I'm not too sure what you mean by addind noise in the texture tho! Got some great exemple maybe?
Little update on the sweater, added fabric-grain and worked on the inside of the sweater, spec touch up an general etc etc. Waiting for my friend to finish the rig/skin to finish this up, yay! And just for the laugh Silly animation
Little update, still some spec-gloss tweaking to do, engine still pretty new to me so it's not perfect haha! I realize there is something really bugging me about the jeans at the moment, will try to give it some more love too!
Hey there! I don't use that many different shader, the human skin shader for the face and hand, cloth shader on the cloth, the rest is using the illum shader if I remember right. I took a look at the cloth shader last night and I rework on it, definitly looking better, less wet etc. Spec color was almost black aldready.…
Holy hazey render batman! Looking good but I have to agree with ysalex, that the cloth in general could do with a lot less spec, kinda looks like everything is ever so slightly wet at the moment. And I think whats throwing you off about the jeans is the size of the grain, currently you have very large vertical and…