Update-- @g0th: THANK YOU so much for the suggestion!! My normals look ubersex now. I didn't realize that the height (that is the green channel, right? >_>) was actually inverted on the normals. @nufftalon: Thanks dude! :D I've still got a way to go- I think the biggest problem with this project is that I really bit off…
Worked for the last couple days on this - got all the textures done, fixed tons of small problems plaguing my geometry (LIGHTMAPS AUUGH), and added some spiffy details (like the cubemap reflections in the windows!). Here's a few quick screens: I'm calling it a night! So far, I've got a few texture fixes left (the flag…