I just started experimenting with UDK again, and I'm noticing some artifacts in my render. I just did a clean installation of the November UDK with a blank project, and so far all I've done is set up a post processing chain and created an experimental shader. The shader converts the output to look like terminal ASCII art.…
Maybe you can see it here: http://oi46.tinypic.com/r0rssx.jpg I really don't know what you mean by "luminance map." My post processes has two materials. The first uses ScreenPos and ScreenSize nodes feeding into a Custom node with some quantization to produce a UV which gets fed into a Scene Texture Node, the result of…
Just to prove it's not anything in my material that's accounting for this. Here are the results of setting up a post process chain with nothing but a single material node. In that material I have nothing but a single Custom node connected to the emissive channel. The HLSL is just "return float3(0, 0, 0);" And here are my…