This is starting to look more coherent as a blood elf engineer. One thing though, you may want to alter or get rid of the shoulder piece under the cannon. Right now it looks like the cannon would either have to float high above his shoulder or it would clip through it terribly.
Zoning in on a new 4 rough ideas. Any which ones working? I'm concentrating on either making this a character who's absorbed Pandaren culture, so we have evidence of Chinese weaponry / decorations. That dwarf one's kinda of a "maybe, but unlikely." Dragon cannon (or in WoW's case, a CLoud Serpent Cannon) seems like a…
@praetus: Thanks for pointing that out. Gonna rough in the cannon in Maya and that smokestack element on the shoulder, and see what I can do, whether I need to have some assymetry happening, etc. Progress on the rough sculpt. Not entirely sure if I'm doig this right, but the next step after completion would be to…
In my head, as closed off unfortunately as that is, my intention was for it to be an over-the shoulder cannon. If VFX were attached, firework like stuff would prolly thematically work best, yeah.
Looking good, well done man! It "pops" better now. I'd still probably make the face more elf-y but perhaps that's just my own personal taste. You might also look into adding some highlights/high-contrast areas to some of his tools, and maybe some AO/shadows underneath them where they attach to his torso. For instance the…
This +1 Also, I would spend the time you would have used making the high poly mesh and instead further refine your concept. I think your character has the blood elf feel. but the cannon feels like you shrunk down a building and stuck it on his back. See if you can find something that works a bit better for your scale.
Is there a reason you're doing the whole high poly sculpt and baking to a low poly? It seems the contest is to create something that fits within WoW, so I'd personally just do a straight-up low poly model and hand paint the entire thing. I'm digging a lot of the shapes and proportions you've got going on. The back cannon…
@Broadway: I have no idea how you painted that texture on the cannon shaft, but I'm going to try my best to emulate it because it looks fab. (If you have any tips /reference for that, I would definitely like to see it :D) @Proxzee: Several of the images may or may not contain the lightmap gradient I plan to have in the…