Umm... since new to texturing, for all texturing I saw few tutorials. for the walls, and the cement, I saw http://www.3dmotive.com/training/zbrush/tileable-zbrush-video/?follow=true and went step by step as the tutor explained :D .
Hello guys a while ago I posted a link to some udk tutorials of Mr. Christopher Albeluhn , Im doing it again for those who are new to udk , have fun. Credits of the tutorials are of Christopher Albeluhn http://www.chrisalbeluhn.com/3D_Tutorials.html
that looks really good in my opinion, i like the colors EDIT: I finally finished the staircase. It was my first attempt at hand-painted wood but I've learned so much in the process, especially from Jon Fletchers tutorial on Vertex.
Thansk, thats the color variations right ? yeah I was cheking that out. since we are sharing knowledge check post process chains in http://udn.epicgames.com/Three/PostProcessEditorUserGuide.html It helps alot, you create that from the browser editor just follow the tutorial in the website.
I am still waiting on someone to help out and link a good UDK tutorial source since I am clueless when it comes to UDK or any engine for that matter and btw I like the textures I need to look more into using tileables for this scene I definantly wanna get stronger in my texturing department
cmtanko : mmm I will have to see the maetrial itself try posting and screen shot if you can , but meaby this can help . double click your normal map and be sure to to check the compression settings and changed it to tc_normal map and that and in unpack min everyting is -1 in node 0,1 and 2 hope it helps , let me check if I…
I'm also going to join on this one. First time I post something here so here goes nothing :P I did some block-out, and the image below shows the low poly models I just made. And the start on the texturing on the stairs. This the first time I'm doing hand painted textures so loads to learn (Also, if anyone had some awesome…
Hey man, your textures going the right way, Im guessing is the first pass, If I may say the diffuse for the plank could have less yellow , also in the spec for the wood , maybe darking those white areas a little bit , so it dosent look metalic. the tiles for the floor you can have more detail of age with some easy hand…
I'been reading some tutorials about ubber prostproces chains and adjusting bokeh depth to field I want to give my scene a more filmic tone. I finally make the celling less dark but a the cost of looking too saturated , Im still trying to fix that. Also fixed some problems pointed by cmtanko and AlexCatMasterSupreme, such…