Yeah I agree with you there on the technical side I love knowing it and stuff but god does it take time lol. however never used Cry engine before might have to have a quick look at some point and figure it out ;)
I definitely need practice so I think I'll join in on this. Is it okay if I make it in the Source Engine, and make the style a little exaggerated and cartoony? (like banjo kazooie or something) or should I stick to realism? Either way would be good practice for me.
I am still waiting on someone to help out and link a good UDK tutorial source since I am clueless when it comes to UDK or any engine for that matter and btw I like the textures I need to look more into using tileables for this scene I definantly wanna get stronger in my texturing department
@User001 UDK is a game engine which gives you control over many aspects of level creation. Its a program to combine models with texture with sound with animation, ect. Also its real time rendering. The Material editor is like a built in photoshop(exagerated). You can create your own complex shader that you would have to…
Those color and 3d blockouts looking good guys. I suggest making a plan and trying to stick with it. I will attempt this same as the last two months Week 1: Modelling Week 2: Texturing Week 3: In the engine Week 4: Touch up, improvements If you stick to one part too long you tent to get bored and the progress slows down,…
Does anyone here have any experience with Modo and UDK? or Modo and CryEngine for that matter, I don't really care which engine I use since I have no experience with either of them. I do have the student version of Max somewhere though so I could use it for asset creation but I'd really prefer to use Modo since I already…
Hello everybody i'm new here so let me introduce my self :poly136: My name is Zoran aka Deoce, 20 years old and so far cg art is my hobby hoping one day i'll work professionally. Seen this challenge few days ago and decided to join :) This is my progress so far... This is just little preview of the objects till i finish…