Nice progress guys. I will using a realy stylized, mostly hand painted style on this(just diffuse). So I started to paint the tileable's.Its really wip...
Quick update. Started on my floor diffuse maps. At the minute, I'm using soft shade lighting but the speculars etc will look better when the proper lighting is built.
Hey, thanks! I'm a complete noob at udk.. but what I do is I put the green channel of the diffuse to specular. Dunno if this is a good practice but it works for me :s
Update: Redid the lighting from start, fixed some issues with the pipes and the roof. still working on it, but just for update, here it goes and the stair diffuse, http://1.bp.blogspot.com/-c4mdOg-hXyg/UP2NsTj6ScI/AAAAAAAAAY8/YhIJJJBU104/s1600/stairs_color.jpg
Progress: Blockout and a texture made in Photoshop (includes diffuse, normals and specular) My blockout First texture- Not sure about the bottom part of it. Note: Apologies for rubbish lighting on my blockout (I don't know all that much about producing good renders in maya)
@tkfxity It doesn't read as painted brick wall - the grooves between each brick looks like linework, while the overall surface looks like noisy cloth. Try and look for more reference when you're doing your materials - the "noise" should be in the diffuse and specular - preferably not in the normal map (atleast not so much…