You can use the height map for texturing but the mos useful thing is to make the geometry look like is not flat with the right shader instruction. I have never done this in practice but i believe is similar to the parallax thing. please correct me someone if I am wrong.
Hey Everyone, Okay so I am definantly joining in on this and well i went ahead and blocked this out myself *PLEASE NOTE* in no way shape or form is this me blocking it out to explain for everyone this is just for myself wait for a block out from Alex or Cdeniz. but basicly i blocked it out by levels of detail. for example…