Add lights. :) Seriously, it doesn't have to match real life. Hollywood it up! Add some atmospheric fog sheets to give the scene some depth, add some ambient light, add some fill lights of complementary colors, etc. Dress 'er up!
hey wirrexx your texture looks good very well painted , if you want to add a bit more dirt or crakcs, I will suggest going with a offset a secondary 'detail' that adds a masked dirt or crakcs based on location.
My first texture with zbrush ( it's very difficult to understand how work this soft with this crazy interface). Render to UDK with my VertexBlend Material Red Channel: Add/Remove Paint. Green Channel: Add/Remove Cracks. Blue Channel: Increase/Decrease Hardness edges of the paint. Alpha Channel: Add/Remove Moss. (cracks are…
Got a couple hours in adding in a lot of wood. Hand texturing so much wood is a pain. Anyways, the stone texture is not done, the current diffuse is there as a placeholder. Wood isn't done either, still need to add a blend material to add variation. Still more work to do, but I have enjoyed it so far and have learned some…
There is almost no shadows, the lighting is extremely uniform and is lacking any sort of emotion. I would try toning down the main light and add some point lights and warm the scene a bit.
I have 3 monitors and it looks dark on all of them, they are all set correctly also. something like this but darker, the issue with that wood makes it hard to add contrast without looking odd.