hey imbue, what i have is a particle effect and in this effect there are currently two systems. one of these creates five sprites in random locations and the second system is the puff of smoke. What i want to do is use the five sprites as emitters for the puff of smoke system. however at the moment, when i use the emitter…
wow thanks for all the feedback guys, realy great contributions. I had a quick question which hopefully someone can help me with. Im working on the particle system which causes the initial burst of smoke and dust. What i would like to do is have multiple smaller burst of this effect in stead of one large pile of particles…
What you're describing should work perfectly then. Make sure that in the Emitter InitLoc module, you are setting the "Emitter Name" section properly to the name of your source emitter. And make sure that Selection Method is set to "ELESM_Random". As a side note: You are confusing the term system with emitter. A particle…
Only thing that i can contribute with, is that the particle system lacks intresting shape and definition. They all look kinda soft and round. maybe try to break up the shapes a bit? add some punch into it.
I'm a bit confused on your question, do you mean to ask that your want the emitter initLoc module to talk to different particle systems? Or different emitters in one particle system? If it's the 1st, that isn't possible with modules alone. You'd need to use kismet. If it's the second, it sounds like you're trying to use 5…
Hey there imbue, first of all thanks for the reply. the smoke seems to be a delicate balancing act as ive had feedback on this from some different areas and the previous person to look at it said that the smoke needed to be thicker. But i think that i agree with you at the moment that it is too thick as it is indeed taking…
Here are my quick pieces of feedback: 1) The smoke impact particle system is really dense and is working against you. It almost looks like you're using it to "cover up" the transition, but in the end all I want to do is look past the smoke. It lingers way too long and could use another pass regarding opacity and lifetime.…