Hi! I'm having some trouble with this. We have an animated model in maya, but did the uvs in 3dsmax. Vertex count and order are the same. How do I transfer the uvs from my 3dsmax exported fbx and imported into maya to my rigged and skinned model in maya? I don't know ANYTHING about maya. I've googled and they do it with…
This is how my maya looks :( Should I reinstall or can I reset layout? Thanks for the quick reply. EDIT found it: had to go in polygons mode. Fingers crossed. Seriously this is the first time I opened up maya in my life. But what is the history you talk about?
Mesh button is in the menu unless your menu mel scripts are fucked haha. Yeah transfer attributes should work. Select the mesh you want to transfer from (max one) and then shift click your maya object. Transfer attributes and click the option box using topology (sometimes you might need to fuck about with these settings…