Once you get the basics of any 'C' based programming language, you'll be pretty much ready for most code out there. C# is probably a good place to start, because it offers a LOT of tutorials. The main difference between it, and C++, is that C# basically eliminates the header files (which I find annoying/redundant when…
Hey all, So, I've done a bit of programming before with actionscript 3 in flash, and I was decent at it. Understood it. But, now I want to try and learn a bit more advanced stuff so I can possibly prototype a game idea I have. Ive done a bit of research, and I think I have decided to go with c# (c++ seems a little out of…
Not sure if its still there but gamedev.net had some tutorials and C# workshop with XNA. Though agree with everyone else, just grab a nice reference book and just google the rest :D
A programer friend recomended these tutorials for C# / XNA: http://www.riemers.net/ I would also recomend getting a good book aswell. For me, reading about something while removed from my PC helped me a lot. At the very least, you can't copy and paste so it will force you to type it all out.
www.dreamincode.net is the best way to go to learn any sort of programming languages. You dont require books to learn these languages as all the tutorials are online and books as well but should you feel the need to have a hard copy for a good reference, you can always try "Sams C# 4.0 unleashed by Bart De Smet." That will…
Yeah Unity would be my #1 choice though. Im suprised they're not actively pushing XNA. When I was messing about with it, was quite easy to get in and start messing about.
I'd personally be wary about XNA. Microsoft are showing no interest at all in actively supporting it any more and if you want to use it outside of Windows Vista/7/8 desktop/Windows Phone 7/XBLA, (this includes W8 Metro and WP8 - the XNA runtime just doesn't exist on these platforms) you have to use MonoGame. That's not a…
Agreed, I never had a book on C#, but what I learned from reading over fundamental concepts, putting things into practice and getting feedback helped a lot to develop my skills. And MSDN.
great responses! I'd also recommend C# and Unity if you really want results quickly. I've seen people coming from scripting language or from the art creation side and both were able to really quickly get into it and prototype simple game designs with very little learning effort.