Hi PC, I have a question concerning modular environment workflow. I have been working on this scene and I have attached 2 images where the first shows the complete scene and the second one shows what repeated geometry I have removed and planned to use as modular pieces (to also maximize texture density on the UVs) to…
Lighting for a modular workflow is usually handled in-engine. It might be baked or it could be realtime. Per-object AO these days is often left to SSAO, but Unreal and similar engines still bake it in. Each modular piece will be able to have different lighting applied, so don't bake AOs into your diffuse unless it's…
I was going to make a huge post about adding in some more splits to the modular pieces, and once it's all put together, bake Vertex AO, but then I realized that wouldn't work either, unless you had each modular piece be separately imported and used specifically for that one spot. Which would not be very modular. So…
Thanks for the reply Mike. I am planning to bring the scene into UDK. I will post shortly on my progress and how successful the light maps will be. Great links BTW.