http://metalgearsolid.nl/?p=9346 [ame="http://www.youtube.com/watch?v=DbPxvBbZAhs"][MGSV] Character making - Stefanie Joosten as Quiet (3D Scan and Motion Capture) - YouTube[/ame]
If their GDC presentation is any indication then everything in the game is based on photogrammetric scan data, including small props. In general the metal gear series has always introduced characters with the actor's name and tried to mimic the stature and realism of film. So it's certainly intended by Kojima that you…